For Hidden Kingdom we have a number of projects underway. These include advanced rules of play. Further Situation-Type Encounters (Those that have played the game know these are mini adventures in themselves.); Full Blow Quest Modules, Advanced Rules focusing on HtH Combat, Alignment Ratings, Politics & Economics, long term we would like to do a module featuring a map of France, the addition of even more knights, and some other projects we want to keep under our hat for now.
A Space based Role Playing Game. What makes ours unique? Workable rules for space travel and combat that reflect realism; the importance of the human element over technology, believe-ability, fast moving fun with lots of strategy; and there will also be ad on elements for tactical future based combat on the ground (in a multitude of planetary environments). We also plan to include strategic game options reflecting politics and economics. Trust us it will be a very unique game.
Dragon Song (working title)
A Fantasy Role Playing Game in a more traditional Tolkenish type setting. However, it will be card driven/based. Like all Fun Quest Games the focus will be on play-ability, believe-ability, fun, fast paced, and completely unique approach.
Some of this other stuff we need to keep quite about, but vaguely.
A travel based game.
A very light FRP designed for even little kids, but also fun for adults in a very unique and untapped setting. It will bring out the child in you.
HomeStead – enough said
Some traditional type war games using a very untraditional approach.